25 abril 2005

CULTURAS IN VITRO

A culpa é da tecnologia?
I Link, Therefore I am: [A] man was found dead at his computer apparently the victim of trying to keep up with too many professional forums.
Childress H. Wanamaker, 54, an account executive at a New York-based new media company, died of starvation according to the West Nyack coroner's office. Wanamaker's emaciated body was found by Loraine, his wife of 26 years, who told MediaPost she had been bringing her husband meals on plastic trays for weeks, but that he never took the time to eat them.
"He was glued to his computer 24/7," she said tearfully. "He was so afraid he was going to miss an opportunity to contribute a comment or start a discussion, that he just stopped eating."

E-mails 'hurt IQ more than pot': Workers distracted by phone calls, e-mails and text messages suffer a greater loss of IQ than a person smoking marijuana [...]
The constant interruptions reduce productivity and leave people feeling tired and lethargic

This Is Your Brain on Clicks: Suddenly, everybody's talking about Internet addiction. What's next--methadone for mouse fiends?

Um blogue não é um jornal mas pode ser mais uma fonte de informação: CP ? E para terminar? hoje em dia conseguia passar um dia sem escrever no seu blogue?
RS ? O meu problema é o de estar a ficar adicto, dependente. Não aconselho a que construam blogues. Pode ser um vício e matar como o tabaco. [via I.C.]

Watching TV Makes You Smarter: Beneath the violence and the ethnic stereotypes, another trend appears: to keep up with entertainment like ''24,'' you have to pay attention, make inferences, track shifting social relationships. This is what I call the Sleeper Curve: the most debased forms of mass diversion -- video games and violent television dramas and juvenile sitcoms -- turn out to be nutritional after all.
I believe that the Sleeper Curve is the single most important new force altering the mental development of young people today, and I believe it is largely a force for good: enhancing our cognitive faculties, not dumbing them down. And yet you almost never hear this story in popular accounts of today's media. Instead, you hear dire tales of addiction, violence, mindless escapism. It's assumed that shows that promote smoking or gratuitous violence are bad for us, while those that thunder against teen pregnancy or intolerance have a positive role in society. Judged by that morality-play standard, the story of popular culture over the past 50 years -- if not 500 -- is a story of decline: the morals of the stories have grown darker and more ambiguous, and the antiheroes have multiplied.
The usual counterargument here is that what media have lost in moral clarity, they have gained in realism. The real world doesn't come in nicely packaged public-service announcements, and we're better off with entertainment like ''The Sopranos'' that reflects our fallen state with all its ethical ambiguity. I happen to be sympathetic to that argument, but it's not the one I want to make here. I think there is another way to assess the social virtue of pop culture, one that looks at media as a kind of cognitive workout, not as a series of life lessons. There may indeed be more ''negative messages'' in the mediasphere today. But that's not the only way to evaluate whether our television shows or video games are having a positive impact. Just as important -- if not more important -- is the kind of thinking you have to do to make sense of a cultural experience. That is where the Sleeper Curve becomes visible.